Introduction
A three-dimensional musculo-skeletal
model of a human body, including the neuronal system, is considered for

Method
The three-dimensional entire-body
neuro-musculo-skeletal model proposed in our previous paper [1] has been
employed as a walking simulator in this study.
A three-dimensional, 14-rigid-link system represents the dynamics of the
entire human body under the gravitational field of earth. These links include the feet, calves, thighs,
pelvis, lower lumbar region, upper lumber region, thorax, upper arms, and
forearms. The link system is driven by
60 muscles, which are placed to emulate dominant muscles in human body. The link connection and the muscle placement
are shown in Fig.1. The shaded thin bars
abstractly represent the rigid link system of the entire-body. The bold lines indicate the muscle geometry
and the placement. Energy consumption in
the muscle is calculated from the generated muscle tension. The control system consists of three
subsystems emulating neuronal functions.
The first one is a rhythm generator corresponding to the spinal cord
level [2]. This is modeled as a
nonlinear dynamical network system consisting of 32 second-order neural
oscillators. The network system generates the neuronal stimulus for each degree
of freedom of the joint by feeding back the sensory signals. The second one is the feedback system, which
receives somatic signals such as the angular displacement and angular velocity
of the joints and the body segments, and the foot-ground contact information. These signals are sent to the rhythm
generator. The third subsystem is a
neuronal system corresponding to the peripheral level. This allocates each muscle force to generate
the corresponding joint moment determined by the stimulus from the rhythm
generator. The allocation is
described mathematically by a static optimization procedure [3]. The parameters of the control system are to
be adjusted by minimizing a criterion for locomotion, which is
a linear combination of the locomotive energy efficiency and the smoothness of
the muscle tensions.
Results of computational experiments
A genetic algorithm is used to find the parameters which achieve a local mimimum of the criterion. Several simulation results of walking were obtained to indicate similar motions to human walking. For example, an assumed height of 180 cm and weight of 60 kg for the musculo-skeletal model yielded a walking velocity of 1.4 m/s and a consumption energy rate of 444 W. An external force was applied to the pelvis segment to judge whether the model could walk continuously for the prescribed walking steps without falling down. This examination was repeated, with the external force increased in a stepwise manner, until the model fell down. Most of the obtained models could walk on a flat surface against external forces from four directions up to a magnitude of 50[N] or 100[N].
The effect of time delay was investigated as the control property of obtained controller. It is known that the neuronal system in actual humans has some delay in muscular activation, or in efferent/afferent transmission, and that the delay becomes more than 100 ms in some neurons. On the other hand, it is also known that introducing time-delay in feedback path destabilizes the control system. In the simulations with obtained controllers, setting delay of only 2 ms or 4 ms made the walking pattern unstable.
Finally, the muscle force allocation by
the second subsystem of the proposed controller was investigated for evaluating
the adaptability of the method to
References
[1] Hase, K. and Yamazaki, N., Computer
Simulation Study of Human Locomotion with a Three-Dimensional Entire-Body
Neuro-Musculo-Skeletal Model. I. Acquisition of
[2] Taga, G., Yamaguchi, Y. and
[3] Hase, K. and Obinata G., Computer Simulation Study of Human Locomotion with a Three-Dimensional Entire-Body Neuro-Musculo-Skeletal Model. II. Biomechanical Relationship between Walking Stability and Neuro-Musculo-Skeletal System, JSME Int. J., Ser. C, 2002. 45(4): p.1051-7.